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Seraphim

Seraphim      
Value Characteristic Points
11 STR 1
16/26 DEX 18
14 CON 8
11 BODY 2
13 INT 3
11 EGO 2
10/18 PRE 0
10/20 COM 0
8 PD 6
8 ED 5
3.6/5 SPD 0
8 REC 6
28/40 END 0
30 STUN 6
  Total 57
 
Points Powers END
12 Elemental Control (15-pt reserve); Only in Hero ID: -¼ (15)  
a-38 Heaven's Bolt: 5d6 Energy Blast; Range: 310; Versus: ED; Attack vs. Limited Defense: Power Defense: +1½ (62) 6
b-26 Force Field (12 PD/12 ED); Reduced END: Zero & Persistent, +1 (48) 0
c-17 15" Flight (NC: 30"); Non-Combat (MPH): 62; OIF: Wings: -½; Reduced END: Zero, +½ (45) 0
13 Holy Light: 2d6 Flash (Normal Sight); Range: 100; Linked to Heaven's Bolt: -½ (20) 2
11 Faith Healing: 2d6 Aid to STUN (Fade/turn, Max. 12); Restore Only Lost Characteristics and Powers: -½; Area Effect (Radius): 1" radius, +1; Only in Hero ID: -¼ (20) 2
50 Extra Characteristics; Only in Hero ID: -¼ (50)  
(24) +10 DEX (30)  
(6) +8 PRE (8)  
(4) +10 COM (5)  
(11) +2 SPD (14)  
(5) +12 END (6)  
3 Detect Evil (+0 to PER); Time Required: Instant, +2; No Conscious Control: -2; Range: Ranged, +5 (10)  
5 Instant Change; Clothes: One Set, 5 (5)  
175 Total Powers  
 
Points Skills, Talents, Perks Roll
2 Area Knowledge: Uptown 11-
3 Professional Skill: Police Officer 12-
3 Concealment 12-
3 Conversation 13-
3 Criminology 12-
3 Interrogation 13-
3 Paramedic 12-
3 Streetwise 13-
1 Pistols  
24 Total Skills, Talents, Perks  
 
150+ Disadvantages
20 Code Against Killing (Common, Total)
20 Protective of Innocents (Common, Total)
10 Vulnerability: Black Magic (2× STUN); Attack: Uncommon, +5
5 Vulnerability: Black Magic (1½× BODY); Attack: Uncommon, +5
30 Susceptibility: When in presence of truly evil beings (2d6 STUN and BODY/Turn); Condition: Uncommon, +5
15 Secret Identity: Sarah Finn
100 Total Disadvantages
 
COSTS: Char.   Powers   Total Total   Disadv.   Base   Exp.
  57 + 199 = 256 256 = 100 + 150 + 6
 
OCV DCV ECV Mental Def. PD/rPD ED/rED Phases
9 9 4 0 20/12 20/12 3, 5, 8, 10, 12