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Mini-Taur

Mini-Taur      
Value Characteristic Points
15/45 STR 5
10/21 DEX 0
11/15 CON 2
10/13 BODY 0
10 INT 0
10 EGO 0
10 PRE 0
10 COM 0
3/9 PD 0
3/9 ED 0
4 SPD 9
10 REC 8
30 END 0
29 STUN 0
  Total 24
 
Points Powers END
17 Multipower: Minotaur Maneuvers (30-pt reserve); Only in Hero ID: -¼; Only when shrunk: -½ (30)  
m-3 Horn Gore: Hand-to-Hand Attack (6d6, Total 12d6); Armor Piercing: 1, +½ (27) 3
m-3 Horn Punt: Hand-to-Hand Attack (5d6, Total 10d6); Double Knockback: +¾ (26) 3
m-3 Running (+15", 21", NC: 42"); Non-Combat (MPH): 45; Only when shrunk: -½ (30) 4
u-8 Hoof Battering: Hand-to-Hand Attack (15d6, Total 24d6); Reduced Penetration: -¼ (45) 4
  ---  
34 Armor (20 PD/20 ED); Only when shrunk: -½; Only in Hero ID: -¼ (60)  
4 Mental Defense: Stubborn (7 pts); Add to Total; Only in Hero ID: -¼ (5)  
8 Regeneration (1 BODY/Turn); Only in Hero ID: -¼ (10)  
  ---  
62 Shrinking/Density Increase; Reduced END: Zero, +½; Only in Hero ID: -¼ (93)  
(36) Shrinking-3 (DCV +6, Height 22½ cm/9"); Mass: 0.13867 kg/0.30 lbs; Knockback Increase: 9; PER Bonus: -6 (45) 0
(26) Density Increase-6 (×64 mass); Mass: 4,544 kg/9,997 lbs; Extra PD: +6; Extra ED: +6; Extra STR: +30; Knockback: -6"; Linked: -½ (45) 0
  ---  
37 Minotaur Toughness Characteristics; Only in Hero ID: -¼ (37)  
(26) +11 DEX (33)  
(6) +4 CON (8)  
(5) +3 BODY (6)  
  ---  
5 Instant Change; Clothes: One Set, 5 (5)  
4 Extra Limb: Tail (1); Number: 1; Only in Hero ID: -¼ (5)  
188 Total Powers  
 
Points Skills, Talents, Perks Roll
19 Wrestling  
(3) Slam (OCV +0, DCV +1, 9d6+v/5)  
(3) Take Down (OCV +2, DCV +1, 9d6)  
(4) Escape (OCV +0, DCV +0, STR 60)  
(5) Choke (OCV -2, DCV +0, Grab, 2d6 NND)  
(4) Reversal (OCV +2, DCV +2)  
  ---  
6 +2 level w/3 Maneuvers: Horn Gore, Horn Punt, Move-Through  
3 Breakfall 13-
3 Acrobatics 13-
  ---  
3 Bump of Direction  
5 Cramming  
3 Computer Programming 11-
2 Area Knowledge: DePaul area 11-
2 Knowledge Skill: Professional Baseball 11-
46 Total Skills, Talents, Perks  
 
150+ Disadvantages
20 Vulnerability: Magic (2× STUN and BODY); Attack: Uncommon, +5
20 Accidental Change: Sight of Red (11-)
15 Secret Identity: Drew Bocums
15 Distinctive Features: Minotaur; Concealability: Easily, 5; Reaction: Extreme, +10
15 Difficulty speaking in Minotaur form (Frequently, Greatly)
10 Bull-Headed (Common, Moderate)
5 Enraged at Sight of Red (11-, 14-); Circumstances: Uncommon, +5
100 Total Disadvantages
 
COSTS: Char.   Powers   Total Total   Disadv.   Base   Exp.
  24 + 234 = 258 258 = 100 + 150 + 8
 
OCV DCV ECV Mental Def. PD/rPD ED/rED Phases
7 7 / 13 3 7 29/20 29/20 3, 6, 9, 12